Jimmy The Frog

General / 20 April 2018

The Process

1) Reference and Planning Phase

Understanding the Anatomy


2) Modelling Phase

Blocking




Topology Pass


Reshaping



3) Texturing Phase
Uv Unwrapping



UV Grid






Minimis UV Stretch


Texture Painting
Texture UV Margins

4)Rendering
Material Shaders


Lighting



Render and Post Effects


Repose