Jimmy The Frog

General / 20 April 2018

The Process

1) Reference and Planning Phase

Understanding the Anatomy


2) Modelling Phase

Blocking




Topology Pass


Reshaping



3) Texturing Phase
Uv Unwrapping



UV Grid






Minimis UV Stretch


Texture Painting
Texture UV Margins

4)Rendering
Material Shaders


Lighting



Render and Post Effects


Repose

Elgar (Kappa Mythical Creature)

General / 20 April 2018

Concept Phase

Inspiration

Thumbnail Sketches


Design

3D Experimentation
Modelling Phase

Blocking


Topology Pass
Accessories
Mesh Optimisation and Tweaks

Texturing Phase

UV Unwrapping

Colour ID and Pallete
Texture Painting

Final Render and Posing

Render and material setup is identical to my previous post documented here (Jimmy the Frog)