In addition to the main UI design work, I pitched in with other aspects of the project as needed. This included tasks like setting up lighting in environments, modeling and texturing assets, creating concept art, and animations. I even developed a point-and-click style tutorial guide to help players get started with the game more quickly, as it was a requested feature after initial testing.
Overall, the project, though at times stressful and challenging, resulted in some outstanding work that I'm very proud of. What's even better is that I learned a ton of new skills that I can carry over into future projects. I worked on more than what I've covered in this post, but I'll be making separate posts to delve into those.